Tag: Peak Games

  • Investors Look To Turkey, Middle East For Next Wave of Social Games

    Investors Look To Turkey, Middle East For Next Wave of Social Games

    By Nicholas Lovell

    In the week where Zynga is rumoured to be filing for its US IPO with an expected valuation north of $10 million, where do you look for growth in the social games market?

    The answer, according to Peak Games, may be surprising. The fourth largest Facebook market in the world, with 28 million users, is Turkey. It’s just 2 million users shy of the UK’s 30 million, and is growing at twice the rate.

    Peak Games was formed in October 2010 to make social games for the Turkish, Middle Eastern and North African market with seed capital of $2.5 million. Eight months later, they have reached 10 million monthly active users of their Facebook games, and just announced a $5 million investment by Germany’s Earlybird Ventures.

    CEO Sidar Shan explained, “The Turkish market has been slow to grow. Back in 2001, I founded a browser-based games business but the market was tiny. Seven years later I sold it to media group Dogan for a couple of million dollars. But since then, a combination of purchasing power growth, Internet penetration and increased use of credit cards has combined to make the market vastly bigger than it was even three years ago.”

    The success is not limited to Peak Games. Gameforge, another leading free-to-play games company backed by Accel, has stated that about ten per cent. of its user base is in Turkey. The number is broadly similar for browser game business Bigpoint and social games business wooga. Alexis Bonte, CEO of browser game company eRepublik says, “twelve months ago, Turkey wasn’t even in our top thirty countries. Now it is number five, having grown ten times as fast as the rest of the company. It’s about ten per cent. of our business, mainly paid via credit cards, and we don’t even have a Turkish language version of our game.”

    A good Turkish game monetises as well as games in any Western market

    Many investors, faced with the opportunity to invest in Turkey, immediately assume that the market is hard to monetise. It has historically been a tough market for games, with consumers lacking the money to buy high-end consoles and their expensive games, while piracy has been rife.

    The emergence of free-to-play business models, where 95 per cent. of users play for free, subsidised by the five per cent. of users who spend tens, hundreds or even thousands of dollars, has changed this dynamic. Jens Begemann, founder and CEO of wooga, says “With the right payment methods, a good Turkish game monetises as well as games in any Western market.”

    There are some fundamental differences. Peak Games’ most popular title is an online version of Okey, a game that is similar to be Rummikub, and has been installed 14 million times. Unlike many social games, Okey is not mainly monetised by virtual goods. The company offers a $6 month subscription which allows users to enter chat rooms, create virtual avatars and socialise.

    Rina Onur, founder and Chief Strategy Officer of Peak Games says “People in emerging markets often don’t have the same social opportunities that Westerners are used to. Woman and girls in Middle Eastern territories can’t visit clubs and bars to meet people, so an online social environment is incredibly appealing.”

    Peak Games has big ambitions. They already have ten Facebook games available to play. The Turkish, Middle Eastern and North African Facebook market is currently 55 million users, and forecast to grow five-fold to 250 million by 2015. Jens Begemann is similarly optimistic. “There are still some challenges with Facebook Credits, but Facebook is working to resolve those. Once they are ironed out, the Turkish market will really fly.”

    via Investors Look To Turkey, Middle East For Next Wave of Social Games – Tech Europe – WSJ.

  • Peak Games raises $5M for social gaming

    Peak Games raises $5M for social gaming

    May 25, 2011 | Dean Takahashi

    Turkish game publisher Peak Games has raised $5 million to make social games for emerging markets.

    The deal shows that investors are looking beyond established markets to emerging countries where social games are still catching on. Peak Games, which has more than 10 million monthly active users on Facebook, is targeting its games at Turkey, the Middle East and North Africa.

    PEAK infographic 400

    The investment comes from Earlybird Venture Capital, an early-stage venture capital firm based in Munich, Germany.

    Sidar Sahin, chief executive of the game company in Istanbul, said in an interview that it hopes to expand its roster of social games into markets such as Brazil and the broader Middle East region.

    “We believe the next big Facebook games will come from an emerging market,” Sahin said.

    While other companies try a one-size-fits-all approach for international markets, Peak Games focuses on making local versions of games that are culturally relevant to the people in the region. That’s key to getting a higher monetization than normal for an emerging market, said Rina Onur, co-founder and chief strategy officer.

    Michael Pachter, analyst for Wedbush Morgan, said Peak Games shows that the social gaming market is a global one and that it may already own a leadership position in markets such as Turkey, the Middle East and North Africa.

    Sahin founded the company in October, 2010, and it already has 50 employees and 10 games. The company has 10 million monthly active users playing traditional Turkish and Arabic card and board games on Facebook.

    Onur said the company’s method is to understand its audience and make games directly for them. She noted that Turkey is the fourth-largest market for Facebook, with more than 28 million users. The number of Facebook users in the broader region grew 78 percent from a year ago.The company says it can reach as many as 56 million Facebook users now and expects that to grow to 250 million by 2015.

    Previously, Peak Games raised $2.5 million from Hummingbird Ventures and serial business angels Evren Ucok and Demet Mutlu, bringing its total fundraising to date to $7.5 million in six months.

    On a daily basis, 2 million people play the company’s games across five time zones, four continents, and five languages. The titles include Okey, Okey Plus, Poker Star, Komşu Şehir, Komşu Kabile, İkon Kız (FabGirl), Bizim Dünya, Komşu Çiftlik and Petiler. Okey, a card-based game, has more than 4.5 million monthly active users.

    The company develops its own games and has also partnered with several leading social game developers in the West, including The Broth and MagnetJoy.

    Rivals include Zynga, Disney-Playdom and EA-Playfish, as well regional players such as Brazil-focused firms Mentez and Vostu

    via Peak Games raises $5M for social gaming | VentureBeat.